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C++ LANGUAGE DATA ENCAPSULATION
DATA ENCAPSULATION
defined after the public specifier are accessible
by all other functions in your program.
Making one class a friend of another, exposes the implementation
details and reduces encapsulation. The ideal is to keep as many of
the details of each class hidden from all other classes as possible.
Data Encapsulation Example
Any C++ program where you implement a class with public and private
members is an example of data encapsulation and data abstraction.
Consider the following example:
#include <iostream>
using namespace std;
class Adder{
public:
// constructor
Adder(int i = 0)
{
total = i;
}
// interface to outside world
void addNum(int number)
{
total += number;
}
// interface to outside world
int getTotal()
{
return total;
};
private:
// hidden data from outside world
int total;
};
int main( )
{
Adder a;
a.addNum(10);
a.addNum(20);
a.addNum(30);
cout << "Total " << a.getTotal() <<endl;
return 0;
}
When the above code is compiled and executed, it produces
the following result:
Total 60
Above class adds numbers together, and returns the sum.
The public members - addNum and getTotal are the interfaces
to the outside world and a user needs to know them to use
the class. The private member total is something that is
hidden from the outside world, but is needed for the class
to operate properly.
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